| Surviving the Simulator |
![]() By John Krakowski Congratulations! You’ve been hired by that company you’ve wanted to fly for—be it an airline, charter, freight, or corporate operation--and now you’re in the middle of aircraft training. Or maybe you’re upgrading to a different type of aircraft. With the aircraft systems ground school behind you it’s time to turn towards the simulator. Keeping a good attitude and remembering a few key elements in this stage of your training will hopefully lead to an uneventful and successful checkride. Preparation is key In my experience as a simulator instructor, those candidates who’ve come prepared for the experience have few, if any, issues throughout their training. It’s common to get a bit nervous but once you realize that your career will boil down to checkride after checkride, you learn how to play “the game.” Those that haven’t prepared frequently have trouble right from the beginning. When people have trouble, instructors make notes. These notes may become part of your training record depending on the type of operation you’re employed by. So let’s face it: though cheaper than using the actual aircraft, simulator training isn’t cheap. It still costs money and when you cost your company money, the end result isn’t as nice as we’d like. So take some steps to prepare yourself. If this is a new
aircraft to you, take it for what it is: new. While correlation
helps, nobody cares what you could do with the last aircraft, what it
did better, when you could do this or that, etc. We DO care about
what you do with this one. Don’t let the last aircraft get in
the way of the one you’re going to be evaluated on. Many formal aircraft
training programs have a segment that tells us how we’re going
to operate the aircraft. What are the normal procedures? How do we
power up the aircraft? What types of safety checks must we do? Are
there any first flight checks? This is the “meat” of how
you run the aircraft. How exactly are
checklists handled? Do we perform a “flow” (a pattern of
actions performed at a certain time) and then run the checklist to
verify the actions? Do we use the checklist as a “do”
list—executing things as they’re read from the checklist?
Let’s assume, for this article, that we use a flow and verify
with the checklist. Later we learn about
standard callouts and when we can perform normal checklists. This is
important: know exactly what you need to run a particular checklist.
If you ask for a descent checklist, will you have to stop the
checklist because something that was on the checklist wasn’t
done? Many operators require the restarting of a checklist if
there’s been any interruption. In some cases, you won’t
be able to perform a checklist because you don’t know how much
the aircraft weighs. Also know where
you can run a checklist. Because of the increased vigilance during
operations on the ground, many operators will not perform a checklist
while in “critical” areas—say, while crossing a
runway, or maneuvering in a crowded gate or ramp area. In the event of an abnormal or emergency situation you need to know exactly when you can perform the related checklists. In some cases operators will have a minimum altitude in which to accomplish the appropriate checklist(s). In other cases there are memory items that have to be performed. Know which situation demands the appropriate action. Most importantly—with the exception of memory items--do not do anything that is not in the appropriate checklist! When you are new to an aircraft it seems as if you can’t find what you are looking for. The use of a Cockpit Procedures Trainer (CPT) or even a cockpit graphic poster can prove beneficial and save a lot of time in the simulator. There honestly isn’t enough time to let you spend 45 minutes to one hour in the simulator just trying to get the aircraft powered up and to the runway. Perhaps on day one, but on day two there’s too much to do. Using the CPT and pairing with a partner will help you review the tasks that need to be accomplished to help you in the simulator and the actual aircraft. Always refer to the appropriate Pilots Operating Handbook or Aircraft Operating Manual for the proper procedures. And while you’re
there with your fellow aviator, role play. Practice executing the
normal checklists and the responses. Learning the responses will
help, but making sure you have done the items asked is the goal.
With repetition the responses will become more natural. Do a Before
Start checklist, talk through the start sequence of the engine,
perform the after start flow and then respond to the appropriate
checklist. Call this “chair flying” or “hangar
flying” or whatever you want, it works. And it will help you
in the simulator. It’s a
simulator, but keep it real While simulator visuals and technology is improving there’s no substitute for the actual traffic or environment that we operate in the real world. Okay, so there was no traffic when you left the gate. Did you look? Are you required to verbally clear the area on your side of the aircraft? I’ve done training with numerous crews that when cleared into position for a given runway in the simulator never looked down the final to see if it was clear. The “virtual” aircraft that I was able to put on final approach would have collided with their aircraft had this been the real world. Runway incursion training is a hot topic—and the simulator is another venue where that training is performed. Where is your taxi chart? Is it out while you’re taxiing to a runway? If the runway visual range (RVR) is reported as 1200 or less, are you using the appropriate taxi chart? If performing a takeoff with lower than standard minimums, do you have the necessary runway equipment operating (“operating” is important…numerous pilots have been duped into commencing a low visibility takeoff with the instructor removing the centerline lights)? Think about the
location being simulated: class B airspace? Class C or D? If
required, do you have the minimums for takeoff for the assigned
runway? Do you require a takeoff alternate? What airspeed will you
accelerate to after takeoff? Are you required to give a takeoff
briefing? What will it include? Treat this as a real airplane and
training will be much easier. Your job as pilot of
this aircraft is to complete the normal, abnormal, and emergency
checklists at the appropriate time while moving the aircraft from
point “A” to point “B”—which in the
simulator is often back to point “A.” Call for the
checklists at the appropriate times. Things move quicker in the
simulator because we don’t have the time to go from “A”
to “B.” When it is evident that you’ll be getting
out of the climb or cruise phases of flight, start thinking about
what you need for an arrival. You need the weather. Have your pilot
monitoring (PM—formerly known as the “PNF”, or
“Pilot Not Flying”) get the weather. Have your PM
compute the appropriate landing speeds. Have your PM start setting
up for the approach. If your aircraft has a flight attendant, have
you notified them? If your aircraft is Flight Management System
(FMS) equipped, have the PM set that up for you. Then run the
appropriate checklist(s). Keep it Textbook Study the profiles provided by your company’s training department or provided to you by the company you’ve contracted with to provide training. Don’t stray from these profiles. While many times we can operate the aircraft safely at higher speeds and in a more expeditious manner, we’re striving to complete this maneuver to a prescribed standard. Know the profiles for takeoff, climb, airwork (steep turns, stall series), descent, and precision and non-precision approaches. Know what configuration you’ll need to be in when having to execute a full procedure approach with course reversal. Know when to extend the landing gear and flaps. If your aircraft is automated, know when to turn off the automation or when to select the appropriate modes. Know what the next altitude is—or have your PM tell you. Then use the prescribed methods of executing those tasks. If you have to verbalize what you want to do, then do it! It’s known and,
in many cases, common practice in the real world to do much faster
airspeeds until the final approach fix. Unfortunately, the simulator
world doesn’t operate that way. There’s no one behind
you—fly the profile. Handling abnormalities and emergencies The aircraft I most recently instructed on has a crew alerting system that could generate well in excess of 300 different emergency, abnormal, and advisory messages. The emergency and abnormal messages would also set off a master warning and caution, respectively. How does your company handle abnormalities and emergencies? Most likely it will be with the PM being told to “identify and cancel,” meaning “Identify the problem and cancel the warning/caution.” Find out how this works and what is expected. And then ask for the PM to execute the associated checklist. Some of the airlines I’ve worked with in the past have stipulated that these checklists are to be executed above a minimum altitude. The only exceptions I can think of are possibly an engine fire after takeoff and a jammed flight control—both situations had memory items that needed to be executed. Remember, keep it real: if you have an aircraft with a flight attendant(s), keep them advised. Would you need to declare an emergency with ATC for this given condition? In many cases the answer is “yes.” Your simulator instructor will be glad to give your “aircraft” priority. If you find your simulator instructor telling you that you’re number ten for the approach, consider that a hint. Another situation to consider is the emergency or abnormality inside the final approach fix. Some situations make the choice easy: go around and handle the situation in the air. Others might lead the PF to continue and handle the situation on the ground. One way or the other it leads to… Have a plan Alright, the engine did
catch fire inside the final approach fix. What now? You’re
fully configured, on final approach speed, and two miles from the
runway. You could go around and handle the situation in the air or
you could continue, hopefully see the ground above minimums, and
land. Whatever your choice, make the decision, formulate your
plan, and tell your PM what you’re going to do and what you
expect of them. Not having a plan generally leads to less than
desirable performance. Additionally, you can avoid confusion in the
cockpit by telling your PM what you’re going to do. Can you
imagine a situation where the PM thinks you’ll be going around
and you keep flying towards minimums? Help is one seat
away If this is your first
aircraft that requires more than one pilot, it will take some getting
used to having the other person there. Get used to it—embrace
the idea! As a matter of fact, the PM will be busier—usually
FAR busier—than you ever will be in the training and checking
environment. Use your PM as an
assistant. Ask them for the normal checklist. Ask them for the
abnormal or emergency checklist. All you have to do is know when
it’s appropriate to do so. Ask them to obtain the weather, or
compute speeds, or load the FMS. This is YOUR checkride, get the
help that you need. Conversely, asking the
PM to “run the engine failure checklist, then give me an after
takeoff, followed by a cruise check, descent check, and then the One
Engine Inoperative procedures—oh, and declare the emergency
with ATC” would be a little much. Pacing your PM is an art.
Different people will work at a different pace. If your simulator
partner is as new to the aircraft as you are, you might find they’re
quickly overloaded as this is as new to them as it is to you. Two
tasks at a time is probably sufficient. If needed, you could always
ask “Where are we with the checklists?” This will give
you an idea of their progress. Either way, you need to communicate
with the PM while you fly the aircraft. “Outside”
the cockpit, you have a F/A (or more), ATC, and the Company—all
portrayed by the Simulator Instructor. Use good Crew Resource
Management and get all parties that can be helpful to you involved in
the situation. Lastly, don’t get
rushed. If ATC is trying to hurry you into an approach, don’t
accept the approach until you’re ready. That means all the
appropriate checklists have been completed. Use your airman’s
authority to handle the situation and don’t let ATC push you
into a situation that you shouldn’t be in. The Checkride You’ve demonstrated to your instructor with consistency that you’re proficient to take the checkride. A good instructor will have you over prepared. The checkride itself will feel like a non-event and will have you feeling like you should be busier. Keep reminding yourself that you have to execute a certain number of checklists at the appropriate time. Scan the instruments. Scan the annunciator panel or crew alerting system. Scan the engine gauges and instruments. Observe all the limitations. You can fly an excellent checkride but exceed one limitation and it is too easy for a check airman to issue a Notice of Disapproval. Don’t do anything that you haven’t already done in training. Now is NOT the time to get “creative.” It can probably be said with a high degree of certainty that “check airmen don’t fail pilots, pilots fail themselves.” Don’t try to second guess the check airman or “figure them out.” Abnormalities or emergencies that they want to happen will present themselves clearly. Handle the situation just like you did in training. Don’t do anything you haven’t done already. Summary Simulator training doesn’t have to be difficult. With the proper preparation, study, and a bit of CRM getting to the end result—flying the actual airplane—is just a few simulator sessions away.
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